From the development team
Thank you for your continued enjoyment of playing TEPPEN.
We are committed to encouraging a wide variety of useful decks and strategies that players can create by combining Hero Arts and cards. We have gone through with some planned balance adjustments for this purpose.
Hero Arts and some cards will be adjusted to help create new deck archetypes. Along with that will be adjustments made to some cards that are easy to create advantageous board states continuously.
Please see the following for each balance adjustments.
Changes
- Dreadking Rathalos (COR 026)
- Shoma Sawamura (SR 002)
- Chris Redfield (COR 068)
- Jake (TB8 019)
- Dark Libido Morrigan (COR 115)
- Beautiful 8 Trish (TB8 047)
- Heir to Ambition Wesker (COR 160)
- Gordiant (AZ 062)
- Sadistic Cyborg Bandero (AZ 081)
- Unlawful Arrest (TDJ 071)
- True Power (Nero Hero Arts)
[Cards]
* Cards with the same status that have different names will also be affected.
Dreadking Rathalos (COR 026)
Before:
[MP:8] [Attack:3] [HP:7]
<Flight><Rush>
After dealing damage to the enemy Hero: Deal 5 damage to a random enemy unit.
After:
[MP:7] [Attack:3] [HP:7]
<Flight><Rush>
After dealing damage to the enemy Hero: Deal 6 damage to 1 random enemy unit.
Shoma Sawamura (SR 002)
Before:
[MP:4] [Attack:2] [HP:4]
<Rush>
When played: If there are no enemy units, gain +1/+2.
Destroyed by Damaging Effect: Gain +1/+1.
After:
[MP:4] [Attack:2] [HP:4]
<Rush>
When played: If there are no enemy units, gain +1/+2 and "Effect Damage taken -2."
Destroyed by Damaging Effect: Gain +1/+1.
Chris Redfield (COR 068)
Before:
[MP:6] [Attack:2] [HP:7]
Decimate: Gain +3 HP.
While on the field: Give all other friendly green units "Decimate: Gain +2/+2."
After:
[MP:5] [Attack:2] [HP:9]
Decimate: Gain +3 HP.
While on the field: Give all other friendly green units "Decimate: Gain +2/+2."
Jake (TB8 019)
Before:
[MP:5] [Attack:3] [HP:5]
When placed on the field: If there are no enemy units, gain +1/+2.
<Coordination>: 2
Gain +1 Attack and "Damage taken -1."
After:
[MP:5] [Attack:3] [HP:6]
When placed on the field: If there are no enemy units, gain +1/+3 and +1 MP.
<Coordination>: 1
Gain +1 Attack and "Damage taken -1."
Dark Libido Morrigan (COR 115)
Before:
[MP:5] [Attack:3] [HP:5]
Ignores enemy units with Halt status when attacking Hero.
Resonate: Inflicts Halt on unit in front for 5 seconds.
After:
[MP:4] [Attack:4] [HP:5]
Ignores enemy units with Halt status when attacking Hero.
Resonate: Inflicts Halt on unit in front for 5 seconds.
Beautiful 8 Trish (TB8 047)
Before:
[MP:7] [Attack:8] [HP:10]
When played: Return the unit in front with an MP cost of 7 or less to the EX Pocket, then give this unit -1 Attack equal to the returned unit's MP cost.
<Coordination>: 2
Gain <Combo>.
After:
[MP:6] [Attack:8] [HP:10]
When played: Return the unit in front with an MP cost of 7 or less to the EX Pocket, then give this unit -1 Attack equal to the returned unit's MP cost.
<Coordination>: 2
Gain <Combo>.
Heir to Ambition Wesker (COR 160)
Before:
[MP:6] [Attack:17] [HP:17]
When placed on the field: Loses Attack and HP equal to your Hero's Life.
After:
[MP:6] [Attack:17] [HP:17]
When placed on the field: Reduce this unit's Attack and HP by an amount equal to your Hero's Life.
<Unleash>: 10
Destroy 1 random enemy unit with an MP cost of 5 or less.
Gordiant (AZ 062)
Before:
[MP:6] [Attack:4] [HP:9]
Death: Increase your opponent's MP by half of this unit's MP. (Rounded down.)
<Revenge>
<Energy>: Place 1 Unit Card with <Revenge> from your deck onto the field.
- Attacking: Gain +2 Energy Points.
- Decimate: Gain +3 Energy Points.
After:
[MP:5] [Attack:4] [HP:9]
<Rush>
Death: Increase your opponent's MP by half of this unit's MP. (Rounded down.)
<Revenge>
<Energy>: Give 1 Unit Card with <Revenge> in your deck other than Gordiant +2 HP and place it onto the field.
- Attacking: Gain +2 Energy Points.
- Decimate: Gain +3 Energy Points.
Sadistic Cyborg Bandero (AZ 081)
Before:
[MP:8] [Attack:1] [HP:7]
When played: Gain Attack equal to the amount of Life sacrificed and <Heavy Pierce>. (Effective for 1 attack.)
<Invasion>: 6
Destroy all other units whose HP is equal to or less than the amount of Life sacrificed.
Life Lost: 0
After:
[MP:7] [Attack:1] [HP:7]
When played: Destroy all other units whose HP is equal to or less than the amount of Life sacrificed.
<Invasion>: 6
Gain Attack equal to the amount of Life sacrificed and <Heavy Pierce>. (Effective for 1 attack.)
Life Lost: 0
Unlawful Arrest (TDJ 071)
Before:
[MP:3]
Send up to 2 Unit Cards with an MP cost of 4 or less from your deck to the Graveyard, then destroy 1 enemy unit with an MP cost of 5 or less.
After:
[MP:4]
Send up to 2 Unit Cards with an MP cost of 4 or less from your deck to the Graveyard, then destroy 1 enemy unit with an MP cost of 5 or less.
[Hero Art]
*The ability adjustment of Hero Arts is also applied to Hero Arts after changing the skin.
True Power (Nero Hero Arts)
Before:
[AP:12]
Increase the level of 1 friendly unit with <Growth> by 1.
After:
[AP:12]
Increase the level of 1 friendly unit with <Growth> or <Quest> by 1.
*Cards affected by the rebalancing will reap the same number of souls required for their crafting between the release of ver. 6.2.5 and the release of ver. 6.2.7.
- Unlawful Arrest (TDJ 071)
We will continue to take into account the effects of additional cards, decks and their win percentages, and game experience when moving forward with balance changes.
We hope that this balance adjustment and continuous balance adjustments will make the content of TEPPEN more enjoyable.
We hope you continue to enjoy playing TEPPEN.