Check out the latest information on the new card set “Island of Fear”!
Characters from the Resident Evil and Street Fighter series’ must fight for their lives and their way out while trapped on an island infested with bloodthirsty killers! Don’t miss out on the end of this game where “fear” leads to death!
Check the page below for information on the characters appearing in “Island of Fear”!
And don’t miss out on the info for each campaign!
Introducing the “Island of Fear” cards!
But still, I’ve got to make it through, just like I always have.
I can’t stop now.
A powerful unit that can Explore for “Shotgun (T076)”, a card that deals 9 damage split among all enemy units. The unit can also ＜Art Charge 2＞ and simultaneously strengthen itself in the process!
The “When exploring” effect will activate when other card effects and Hero Arts Explore, so make full use of it in a deck that utilizes Explore often!
* Explore: “The specified card not in your deck is newly found and added to your EX Pocket. ” Effect
* Art Charge: “Gain Art Points (AP). ” Effect
Use units that can Explore with simple conditions such as “When played” in the early game and use the cards you get from Explore to deal with the enemy’s powerful units while raising your Explore count.
Fulfilling Antibody Activation’s condition to Explore 3 or more times allows you to defend units like “Resolute Survivor Claire” or units with “Destroyed by Damaging Effect” effects, and makes it easier to finish the fight in one go!
But the truth is, I never wanted anyone to get hurt in the first place.
Wounds can be treated,
but the memory of being hurt lasts forever.
The effects of “Nurse Survivor Cinnamon (IOF 039)” extends ally units’ survival time allowing them to fully utilize “MP Boost” and “Decimate” effects to the fullest!
This unit pairs extremely well with Charge Shot (X’s Hero Art), allowing you to increase friendly units’ HP so you can focus on increasing their Attack!
* MP Boost: “Increases MP charge speed. ” Effect
* Decimate: “Triggered when defeating an enemy unit with an attack or counter. ” Effect
As Charge Shot activates on all friendly units’, it’s best to use it when there are three friendly units on the field.
It’s best to use units like “Felyne (COR 052)” which has high HP and also ＜MP Boost: 20＞, and protect them utilizing “Block (CHUN-LI 012)”. This will allow you to increase your units on board quite easily!
After Charge Shot activates, actively use action cards that can restore your units’ HP or “Nurse Survivor Cinnamon” to quickly strengthen your units during the battle!
Imbued with power, it becomes an iron wall that repels enemy fire back at her assailant.
A unit that can fulfill many roles in decks centered around “Lock” and has effects activated when “Whenever 1 of your board slots is inflicted with Lock” or “Whenever Lock is removed”!
Use it with cards that have “Lock” effects and strengthen friendly units while weakening enemy units in battle!
* Lock: “Locks a slot. Units cannot be placed on a slot while it is locked. ” Effect
Deploy units with “Whenever 1 of your board slots is inflicted with Lock” effects first and play units with “Lock” effects to strengthen ally units, disrupt the enemy, and reduce the disadvantages of the “Lock” in battle!
In the event the enemy has placed down multiple units with 5 MP or less, use Mirage Decoy (Ada Wong’s Hero Art) to return them to their deck and use “Guiding Survivor Rose” effect to weaken and defeat them, then deal with enemy units with 6 MP or higher that are difficult to defeat by using “Ada Wong (ADAW 008)” effect to return them to the EX Pocket!
It’s no surprise that they think I’m mad.
They could never understand just how much distance there is between us.
A unit that can destroy an enemy unit who’s HP is equal to or lower than the amount of times friendly black units have had the ＜Ascended＞ status in battle. This especially pairs well with Raging Demon (Akuma’s Hero Art) so you can destroy 2 units at the same time!
Also, when its HP becomes 2 or less, it’ll transform into “Vile Killer Alex Wesker (T078)” and turn the tables from that tight spot with its “Attacking” effect!
* ＜Ascended＞: “This card can be played on top of a friendly unit.
The overlapped unit is destroyed, and the unit played gains the ＜Ascended＞ status.
Cannot be placed on units with ＜Indestructible＞. ” Effect
* Attacking: “Triggered when the attack gauge reaches 100%.
The effect is activated before Attack Damage is dealt. ” Effect
It’s a deck that makes it easier to increase “Ascended counts” through “Orthrus (IOF 078)” who can make friendly units
Make units ＜Ascended＞, destroy enemy units through ＜Ascended＞ effects, and strengthen units in battle!
Also, as overlapped unit are destroyed when the ＜Ascended＞ status is gained, overlapping units that have already used their effects or with units that have “Death” effects will be advantageous!
* Death: “Triggered when it is destroyed such as when its HP reaches 0.
The effect is activated before going to the Graveyard. ” Effect
Various cards that have not been featured will also be making their appearance in “Island of Fear”!
Plus, multiple Supplemental Cards are planned to be available in the Soul Shop in October!
The decks showcased here are just an example of how to use the new cards.
* Supplemental Cards: An exchangeable card available in the Point Match Reward Exchange or Soul Shop. You cannot obtain it from card packs.
Follow those accounts to see the newest information!
*Details describe game features at the time of their implementation.