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[Ver.5.1.5] Regarding Balance Changes

上次更新

* 部分內容將以英文記述。
The following balance adjustments will be made in the version 5.1.5 update.

From the development team

Thank you for your continued enjoyment of playing TEPPEN.

We are committed to encouraging a wide variety of useful decks and strategies that players can create by combining Hero Arts and cards. We have gone through with some planned balance adjustments for this purpose.
Hero Arts and some cards will be adjusted to help create new deck archetypes. Along with that will be adjustments made to some cards that are easy to create advantageous board states continuously.

Please see the following for each balance adjustments.

 

Changes

  • 桑吉爾夫(SI 029)
  • 丹尼爾‧法布隆(JR 070)
  • 幻影士兵(SI 080)
  • 引誘(莫莉卡·安斯蘭特的英雄武技)
  • 赤鴉空裂破(豪鬼的英雄武技)
 

[Cards]

* Cards with the same status that have different names will also be affected.

桑吉爾夫(SI 029)

變更前:

[MP:6] [攻擊力:2] [HP:6]

<重度貫穿>
<解放>:15
根據我方手牌與 EX Pocket 中綠色人類單位卡牌的張數,+1/+1

 

變更後:

[MP:6] [攻擊力:2] [HP:6]

<重度貫穿>
<解放>:20
根據我方手牌及 EX Pocket 中綠色人類單位卡牌的張數,+1/+1

 

丹尼爾‧法布隆(JR 070)

變更前:

[MP:4] [攻擊力:2] [HP:5]

<覺醒>:隨機破壞 1 個 HP5 以下的敵方單位,並隨機在我方空格上召喚 1 個猙獰的生物兵器

 

變更後:

[MP:4] [攻擊力:2] [HP:2]

使用時:在此次戰鬥中,若我方單位處於<覺醒>狀態 3 次以上,+1/+3,隨機在我方空格上召喚 1 個猙獰的生物兵器
<覺醒>:隨機破壞 1 個 HP5 以下的敵方單位
覺醒次數:0

 

幻影士兵(SI 080)

變更前:

[MP:6]

根據透過犧牲損失的生命值發動下列效果
5 以上:隨機召喚 1 個我方墓地中的機器單位
10 以上:賦予該單位<敏捷>的效果
15 以上:該單位+3/+3
損失的生命值:0

 

變更後:

[MP:6]

根據透過犧牲損失的生命值發動下列效果
5 以上:隨機召喚 1 個我方墓地中的機器單位
7 以上:賦予該單位<敏捷><無法破壞>的效果
12 以上:該單位+3/+6
損失的生命值:0

 

[Hero Art]

*The ability adjustment of Hero Arts is also applied to Hero Arts after changing the skin.

引誘(莫莉卡·安斯蘭特的英雄武技)

變更前:

[AP:23]

所有敵方單位停止13秒

 

變更後:

[AP:19]

所有敵方單位停止13秒

 

赤鴉空裂破(豪鬼的英雄武技)

變更前:

[AP:20]

破壞所有 HP 4 以下的單位

 

變更後:

[AP:20]

破壞所有 HP4 以下的單位
隨機使 1 張我方手牌或 EX Pocket中的單位卡牌,根據該效果所破壞的單位數,+1/+1

 

*Cards affected by the rebalancing will reap the same number of souls required for their crafting between the release of ver. 5.1.5 and the release of ver. 5.2.

  • 丹尼爾‧法布隆(JR 070)

We will continue to take into account the effects of additional cards, decks and their win percentages, and game experience when moving forward with balance changes.
We hope that this balance adjustment and continuous balance adjustments will make the content of TEPPEN more enjoyable.

We hope you continue to enjoy playing TEPPEN.