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[Ver.6.1.5] Regarding Balance Changes

Last updated

The following balance adjustments will be made in the version 6.1.5 update.

From the development team

Thank you for your continued enjoyment of playing TEPPEN.

We are committed to encouraging a wide variety of useful decks and strategies that players can create by combining Hero Arts and cards. We have gone through with some planned balance adjustments for this purpose.
Hero Arts and some cards will be adjusted to help create new deck archetypes. Along with that will be adjustments made to some cards that are easy to create advantageous board states continuously.

Please see the following for each balance adjustments.

 

Changes

  • Yuichiro Hikari (3ME 077)
  • It'll Be Okay (AZ 035)
  • Alcina Dimitrescu (TB8 044)
  • Flame Mammoth (TB8 081)
  • Heated Debate (TB8 082)
  • Thunder Edge (Amaterasu Hero Arts)
 

[Cards]

* Cards with the same status that have different names will also be affected.

Yuichiro Hikari (3ME 077)

Before:

[MP:3] [Attack:2] [HP:4]

When played: If friendly units have leveled up 5 times or more, change the HP of the unit in front to 2.
Leveled Up Count: 0

 

After:

[MP:3] [Attack:2] [HP:4]

When played: If friendly units have leveled up 3 times or more, change the HP of the unit in front to 2.
Leveled Up Count: 0

 

It'll Be Okay (AZ 035)

Before:

[MP:2]

Give 1 friendly Machine unit +3 HP and "Damage taken becomes 1 (10 seconds)."

 

After:

[MP:2]

Give 1 friendly Machine unit +1 HP and "Damage taken becomes 1 (10 seconds)."

 

Alcina Dimitrescu (TB8 044)

Before:

[MP:4] [Attack:2] [HP:3]

When played: Give all Unit Cards with an MP cost of 4 in your hand and EX Pocket -1 MP.
<Unleash>: 15
Gain +1/+2, then give all Unit Cards with an MP cost of 4 or less in your hand and EX Pocket "Death: Gain +1 MP."

 

After:

[MP:4] [Attack:2] [HP:3]

When played: Give all Unit Cards with an MP cost of 4 in your hand and EX Pocket "When placed on the field: Gain +1 MP."
<Unleash>: 20
Gain +1/+2, then give all Unit Cards with an MP cost of 4 or less in your hand and EX Pocket "Death: Gain +1 MP."

 

Flame Mammoth (TB8 081)

Before:

[MP:4] [Attack:4] [HP:6]

When played: Deal 4 damage to this unit, then deal 4 damage to the unit in front.
<Coordination>: 1
Gain +1 Attack.

 

After:

[MP:4] [Attack:4] [HP:7]

When played: Deal 4 damage to this unit, then deal 4 damage to the unit in front.
<Coordination>: 1
Gain +1 Attack and <Spillover>.

 

Heated Debate (TB8 082)

Before:

[MP:7]

Give 1 random enemy unit with the highest Attack -5 HP.
Place 1 random unit with an MP cost of 4 or less from your Graveyard onto the field.
While in your hand or EX Pocket: When a friendly unit with <Coordination> dies, give this card -1 MP.

 

After:

[MP:7]

Give 1 random enemy unit with the highest Attack -10 HP.
Place 1 random unit with an MP cost of 4 or less from your Graveyard onto the field.
While in your hand or EX Pocket: When a friendly unit with <Coordination> dies, give this card -2 MP.

 

[Hero Art]

*The ability adjustment of Hero Arts is also applied to Hero Arts after changing the skin.

Thunder Edge (Amaterasu Hero Arts)

Before:

[AP:16]

Give 1 friendly unit +1 Attack and <Agility>.

 

After:

[AP:16]

Give 1 friendly unit +1 Attack, <Agility>, and "Attacking: Deal damage equal to this unit's Attack split among all enemy units (10 seconds)."

 

*Cards affected by the rebalancing will reap the same number of souls required for their crafting between the release of ver. 6.1.5 and the release of ver. 6.1.7.

  • It'll Be Okay (AZ 035)

We will continue to take into account the effects of additional cards, decks and their win percentages, and game experience when moving forward with balance changes.
We hope that this balance adjustment and continuous balance adjustments will make the content of TEPPEN more enjoyable.

We hope you continue to enjoy playing TEPPEN.