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[Adventure] "MEGAMANX" Campaign!

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* Please check in-game to see the Event Quest period.

Campaign Details

 

 

"MEGAMANX" Campaign Features

1. Experience the World from the "MEGAMANX" Series Again!

A map recreating the world of the "MEGAMANX" series is featured in this event!
Enjoy battles against the rampaging Mavericks!

2. Collect "2024 Medal" to The Exchange for Items!

On the MEGAMANX Campaign map, defeat enemies and complete challenges to get "2024 Medal" as rewards!
2024 Medal can also be redeemed in The Exchange for Icons and popular Relics that have appeared in the past. Take on the map multiple times to gather lots of them!

Icon
"Armored Armadillo"

Icon
"Launch Octopus"

Icon
"Chill Penguin"

Icon
"Flame Mammoth"

Icon
"Storm Eagle"

Icon
"Spark Mandrill"

Icon
"Sting Chameleon"

Icon
"Boomer Kuwanger"

Relic
"Axl Bullets"

Relic
"Shining Sword"

Relic
"Flying Boxers"

Relic
"Faucet"
You can view the items that can be exchanged by selecting "The Exchange" from Adventure Top!
* Learn more about The Exchange here (Opens a new page) >>

3. Challenge the High-Difficulty ☆☆☆☆☆☆ Map! (Scheduled for March 1st!)

A high-difficulty map where X's nemesis, Sigma, awaits is planned for the MEGAMANX Campaign!
Clear the high-difficulty map and you can get emblems, so be sure to give it a shot!
 

Vile Invades! Defeat the Powerful Intruding Enemies! [UPDATE]

Event Period:
Following the end of the maintenance period on Jan. 31, 2024 to Mar. 31, 2024, 16:59 (PT)
Following the end of the maintenance period on Feb. 1, 2024 to Mar. 31, 2024, 23:59 (UTC)
During the campaign, Vile may make Intrusions at the end of your battles on the limited MEGAMANX map!
Additional challenges related to battles with the intruding Vile have also been added, so explore every corner of the map and take on Vile!
■ Intrusion Progression
1. Select a map marked with an Icon.

* Intrusions will only occur on maps marked with an Icon.
2. Fight enemies on Battle Tiles and Tough Enemy Tiles!

* Intrusions will not occur on Boss Tiles.
3. When you win a battle, there's a chance that an Intrusion will occur!
4. Vile is a tough enemy, so make sure you're well prepared!
5. If you're not feeling confident about the outcome, you can return to the map without battling by tapping the button on the top left!

Please note that if you choose not to battle, you won't be able to battle Vile again until another Intrusion occurs.
 

An Updated The Exchange Lineup & New Relics! [UPDATE]

In addition to Cubes and Wild Relics, five new Relics have been added to The Exchange lineup!
Collect "2024 Medal" and exchange them for all of the available items!
■ Relics Added to The Exchange
Large Cannon
Large Cannon
Lv. 1:Give all friendly units with <Energy> "When played: Give this unit +1 Energy Points."
Lv. 2:Give all friendly units with <Energy> "When played: Give this unit +2 Energy Points."
Lv. 3:Give all friendly units with <Energy> "When played: Give this unit +3 Energy Points."
Windup Toy
Windup Toy
Lv. 1:Give all friendly units with an MP cost of 5 or more <Frenzy>.
Lv. 2:Give all friendly units with an MP cost of 4 or more <Frenzy>.
Lv. 3:Give all friendly units with an MP cost of 3 or more <Frenzy>.
Artillery Cannon
Artillery Cannon
Lv. 1:Give all friendly black Machine units with an MP cost of 3 or less +1 Attack. (Effective for 1 attack.)
Lv. 2:Give all friendly black Machine units with an MP cost of 3 or less +2 Attack. (Effective for 1 attack.)
Lv. 3:Give all friendly black Machine units with an MP cost of 4 or less +2 Attack. (Effective for 1 attack.)
Lv. 4:Give all friendly black Machine units with an MP cost of 4 or less +3 Attack. (Effective for 1 attack.)
Cannon-Shaped Lighter
Cannon-Shaped Lighter
Lv. 1:Give all friendly Machine units with an MP cost of 5 or more +1 Attack.
Lv. 2:Give all friendly Machine units with an MP cost of 4 or more +1 Attack.
Lv. 3:Give all friendly Machine units with an MP cost of 3 or more +1 Attack.
Lv. 4:Give all friendly Machine units with an MP cost of 3 or more +3 Attack.
Windup Key
Windup Key
Lv. 1:Give 1 Vile +1 MP and add it to your EX Pocket.
Lv. 2:Add 1 Vile to your EX Pocket.
Lv. 3:Give 1 Vile -1 MP and add it to your EX Pocket.
Lv. 4:Give 1 Vile -2 MP and add it to your EX Pocket.
Lv. 5:Give 2 Vile cards -3 MP and -2 MP respectively, then add them to the EX Pocket.
 

Participate in the "MEGAMANX" Campaign to Get Amazing Rewards!

Relics in the "MEGAMANX" Campaign

Beam Saber
Beam Saber
Lv. 1:Give all friendly Machine units with an MP cost of 4 or more "When played: <Art Charge 1>."
Lv. 2:Give all friendly Machine units "When played: <Art Charge 1>."
Lv. 3:Give all friendly Machine units "When played: <Art Charge 2>."
Rebel's Shoulder Guard
Rebel's Shoulder Guard
Lv. 1:Sacrifice half of your Life (rounded down), then give your Hero +3 Life.
Lv. 2:Sacrifice half of your Life (rounded down), then give your Hero +5 Life.
Lv. 3:Sacrifice half of your Life (rounded down), then give your Hero +10 Life.
Repair Arm
Repair Arm
Lv. 1:Remove 1 Unit Card with an MP cost of 5 or more in your deck from the game.
Lv. 2:Remove 2 Unit Cards with an MP cost of 5 or more in your deck from the game.
Lv. 3:Remove 3 Unit Cards with an MP cost of 5 or more in your deck from the game.
Lv. 4:Remove 4 Unit Cards with an MP cost of 5 or more in your deck from the game.
Backlight
Backlight
Lv. 1:Give all friendly units with an MP cost of 7 or more and <Invasion> -1 MP to Ready them.
Lv. 2:Give all friendly units with an MP cost of 6 or more and <Invasion> -1 MP to Ready them.
Lv. 3:Give all friendly units with an MP cost of 5 or more and <Invasion> -1 MP to Ready them.
Lv. 4:Give all friendly units with an MP cost of 4 or more and <Invasion> -1 MP to Ready them.
Energy Charge
Energy Charge
Lv. 1:Give all friendly units with <Energy> "When played: Give this unit +1 Energy Points."
Lv. 2:Give all friendly units with <Energy> "When played: Give this unit +2 Energy Points."
Lv. 3:Give all friendly units with <Energy> "When played: Give this unit +3 Energy Points."
Lv. 4:Give all friendly units with <Energy> "When played: Give this unit +5 Energy Points."
Target
Target
Lv. 1:Give all friendly units with an MP cost of 8 or more and Explore +1 Attack.
Lv. 2:Give all friendly units with an MP cost of 7 or more and Explore +1 Attack.
Lv. 3:Give all friendly units with an MP cost of 6 or more and Explore +1 Attack.
Lv. 4:Give all friendly units with an MP cost of 5 or more and Explore +1 Attack.
Lv. 5:Give all friendly units with an MP cost of 4 or more and Explore +1 Attack.
Weapon Data
Weapon Data
Lv. 1:Place 1 Killer Ball onto your field.
Lv. 2:Place 2 Killer Ball onto your field.
Lv. 3:Place 3 Killer Ball onto your field.
Lv. 4:Give 3 Killer Ball cards +1 Attack, then place them onto your field.
Lv. 5:Give 3 Killer Ball cards +2 Attack, then place them onto your field.
Falling Bomb
Falling Bomb
Lv. 1:Remove 2 Machine Unit Cards in your deck from the game.
Lv. 2:Remove 3 Machine Unit Cards in your deck from the game.
Lv. 3:Remove 4 Machine Unit Cards in your deck from the game.
Lv. 4:Remove 5 Machine Unit Cards in your deck from the game.
Lv. 5:Remove 7 Machine Unit Cards in your deck from the game.
Laser Trap
Laser Trap
Lv. 1:Give all friendly Machine units "Counter Damage +1."
Lv. 2:Give all friendly Machine units "Counter Damage +2."
Lv. 3:Give all friendly Machine units "Counter Damage +3."
Lv. 4:Give all friendly Machine units "Counter Damage +4."
Lv. 5:Give all friendly Machine units "Counter Damage +7."

Get cards, Relics, and other rewards from Campaign Challenges!

Campaign Challenges have been added to the Challenge screen!
Be aware that once the period is over, you won't be able to claim your rewards even if you've completed them!
* This page has introduced only some of the rewards.
* Learn more about Campaign Challenges here (Opens a new page) >>
* This information is accurate at the time of publication, and is subject to change. Please check in-game to see the latest information.
 
Learn more about Adventure here (Opens a new page) >>