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[Ver.3.5.5] Regarding Balance Changes

上次更新 : 2021/11/19 16:00 (CST)

发布日期 : 2021/11/19 16:00 (CST)


* 部分内容将以英文表示。

The following balance adjustments will be made in the version 3.5.5 update.

From the development team

Thank you for your continued enjoyment of playing TEPPEN.

We are committed to encouraging a wide variety of useful decks and strategies that players can create by combining Hero Arts and cards. We have gone through with some planned balance adjustments for this purpose.
Hero Arts will be adjusted to help create new deck archetypes. Along with that will be adjustments made to some cards that too easily create advantageous board states singlehandedly.

Please see the following for each balance adjustments.


Changes

  • 勾手抛射(COR 126)
  • 双魔杀人机 柯塔涅吉克(T077)
  • T-103 暴君(DON 089)
  • 心灵储槽(X的英雄武技)
  • 暗影之刃(莫莉卡·安斯兰特的英雄武技)
  • 快银(但丁的英雄武技)

 

[Cards]



勾手抛射(COR 126)

更改前:
[MP:2]
对1个单位赋予<空战>

更改后:
[MP:2]
对1个单位赋予<空战>效果(1次攻击内有效)

 


双魔杀人机 柯塔涅吉克(T077)

更改前:
[MP:8] [攻击力:2] [HP:5]
<空战>
在场上时:对所有敌方单位赋予<减速>效果
共鸣:使所有我方机器单位的攻击力+1(1次攻击内有效)

更改后:
[MP:8] [攻击力:2] [HP:5]
<空战>
登场时:赋予所有敌方单位<减速>效果(13秒)
共鸣:使所有我方机器单位的攻击力+1(1次攻击内有效)

 


T-103 暴君(DON 089)

更改前:
[MP:6] [攻击力:2] [HP:5]
<减速>
死亡时:将T-103 超级暴君置入同一框格内

更改后:
[MP:6] [攻击力:2] [HP:5]
<减速>
死亡时:变为T-103 超级暴君

 

[Hero Art]

*The ability adjustment of Hero Arts is also applied to Hero Arts after changing the skin.


心灵储槽(X的英雄武技)

更改前:
[AP:18]
使1个我方单位HP+7

更改后:
[AP:17]
使1个我方单位HP+7
使我方英雄生命值+4

 


暗影之刃(莫莉卡·安斯兰特的英雄武技)

更改前:
[AP:18]
对1个敌方单位造成4点伤害。
如果此单位带有<空战>效果则改为造成6点伤害。
我方英雄的生命值+2

更改后:
[AP:18]
对1个敌方单位造成5点伤害。
如果此单位持有<空战>,则改为造成7点伤害。
使我方英雄生命值+3

 


快银(但丁的英雄武技)

更改前:
[AP:18]
赋予1个敌方单位<减速>及无法反击的效果

更改后:
[AP:12]
使1个敌方单位攻击力-3(1次攻击内有效),并赋予其<减速>(13秒)与无法反击(13秒)效果

 

*Cards affected by the rebalancing will reap the same number of souls required for their crafting between the release of ver. 3.5.5 and the release of ver. 4.0.

  • 「勾手抛射(COR 126)」
  • 「双魔杀人机 魔西雷吉克(IOF 064)」
  • 「T-103 暴君(DON 089)」

We will continue to take into account the effects of additional cards, decks and their win percentages, and game experience when moving forward with balance changes.
We hope that this balance adjustment and continuous balance adjustments will make the content of TEPPEN more enjoyable.

We hope you continue to enjoy playing TEPPEN.