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Learn Each Hero’s Play Style 3

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This article aims to use simple, accessible decks to guide you through the important points of each Hero’s play style.
 
It is recommended that you try practicing these techniques with some of the featured decks after you finish reading.
The Practice and Chronicles modes found under Single in the main menu are ideal for this.
 
Once you think you’ve gotten the hang of it, mix in some new cards from packs to create your very own decks and try them out in Ranked Matches!

 
The articles up until now have showcased the playstyles of Ryu, X, Morrigan Aensland, and Albert Wesker.
In this third article we will be looking at the red elemental Hero Rathalos and the green elemental Hero Chun-Li.
 

Summary

– Rathalos strengthens friendly units and finishes fights in one go!
– Chun-Li uses various abilities to adapt to the situation!

Article Index

 


 

1. Rathalos’s Basic Deck



The Rathalos deck we’ll be using in this article is shown above along with its Deck QR.
This deck exclusively uses Basic Cards, so all players can replicate it in-game simply by scanning the accompanying Deck QR.
It’s recommended that you take a few minutes to familiarize yourself with the cards in the deck and the details of Rathalos’ Hero Arts before proceeding.
 


 

2. Rathalos’s Basic Play Style


 
Rathalos excels at strengthening his friendly units.
Giving his friendly units abilities like <Flight> and <Rush> along with powering up their Attack, Rathalos delivers a single, yet devastating attack to his enemy to take them down.
By attacking your opponent from the get-go with a strengthened unit, you can defeat them before they can get their strength assembled.
 

[Traits of Unit Cards with <Flight>]

In Rathalos’s basic deck, “Barioth (RATHALOS 001)”, “Rathian (RATHALOS 005)”, and “Rathalos (RATHALOS 008)” all have the ability <Flight>.
These units can go over the blocking unit in front of them and attack the Hero directly, so they can deal damage through opponents’ with tough defenses.
 
Even though <Flight> is quite powerful, units with this ability generally have low Attack, so it will take some time to get your opponent to 0 Life.
If you make up for that shortcoming by increasing their Attack, you’ll be able to take down the opponent’s Life in one go.
 

[Example of a Unit with <Flight> Going Over the Blocking Unit]

1. Place “Barioth (RATHALOS 001)” onto the Field.

 
2. The opponent has placed “Felyne (CHUN-LI 003)” with <Shield> onto the field, but…
 

3. The unit with <Flight> goes over the opponent’s blocking unit and damages the enemy Hero directly.

 
Even though the enemy unit has high HP and <Shield>, they can’t stop the attacks from the unit with <Flight>.
And normally, when your friendly unit attacks and when you’re attacked by an enemy unit, they both deal damage to each other, but they will only deal damage with each other when you get attacked.

Consequently, your unit with <Flight> will take less damage, so it’ll stubbornly fight on while being hard to destroy.

▼ Be Aware of units with <Flight> and <Anti-Air>!

Even though you can go over enemy units by using <Flight>, if the enemy units also have <Flight> or <Anti-Air>, they will be able to block and counter.

There are also units that deal increased damage to units with <Flight>, so don’t get too full of yourself.
Once you’re certain that the unit the opponent has played does not have <Flight> or <Anti-Air>, place your unit with <Flight> onto the field in front of that unit, and think of your game plan from there.

 

[Traits of Action Cards That Strengthen Friendly Units’ Attack]

Once you’ve played a unit with <Flight>, use these Action Cards to increase its Attack.
Be sure to have as many units on the field as possible when you use the Action Cards “Strength in Numbers (RATHALOS 011)” or “Piercing Sword (RATHALOS 013)” since they increase the Attack of all units on the field.
 
▼ You Can Increase the Attack of Friendly Units With the Hero Art Dive Attack!

Rathalos’s first Hero Art, Dive Attack, also increases the attack of all friendly units.
Combining it with the above Action Cards to greatly raise the Attack of your units is a very effective strategy, so try to time them correctly.

[Traits of Unit Cards with <Rush>]

Cards like “Zinogre (RATHALOS 007)” and “Colonel (RATHALOS 002)” have the ability <Rush>, which greatly reduces the attack prep time of their first attack for a swift attack.

If you place one of these cards in an empty board slot, you can damage an opponent during the brief time they have an opening, so always consider when you should play these cards.
While some finesse is required, you can deal a great amount of damage to your opponent in one attack by following the example below.
 

[Example of Using Units with <Rush> and Strengthening Their Attack]

1. Put a unit with <Rush> onto the field.

 
2. Use the Hero Art Dive Attack before the attack gauge reaches the end.
 

3. Your Attack-boosted friendly unit deals damage to the enemy hero.

 
Once placed on the field, there is very little time until the attack gauge of units with <Rush> reach the other side.
During that very short time, you must quickly activate the Hero Art.
With the Hero Art, you don’t have to worry about the opponent’s reaction with Active Response, so you’re guaranteed to have increased Attack.
However, your opponent can also immediately play a card to block, and can also use an Action Card to destroy your unit, so try aiming for a time where they’ve just spent MP, such as right after they have played a card.
 


 

3. Choosing Your Starting Hand (Rathalos)

Try and have at least one “Barioth (RATHALOS 001)”, since at just MP4, it has a generous amount of HP and <Flight>.
This unit has low Attack, so use “Freezing Fangs (RATHALOS 009)” or “Fire Wyvern’s Roar (RATHALOS 010)” to support it.

If you don’t have “Barioth (RATHALOS 001)” and these Action Cards, then you should consider sending it back.
Also, “Lucia (RATHALOS 003)” and “Donovan Baine (RATHALOS 004)” have high Attack and HP for being units with low MP. They are also good to play during the early game.

With Rathalos’s basic deck, playing many units and then strengthening them is a strong strategy, so try to have 3-4 Unit Cards in your starting hand.
 


 

4. A Tidbit of Advice to Win With Rathalos


Rathalos’s Attack increasing Hero Art not only pairs well with <Flight>, but also with <Combo>.
Units with <Combo> deal damage twice with one attack, so if you increase Attack by 2, that effect is doubled, and 4 damage will be dealt upon attacking.

“Carlos Oliveira (JILL 007)” in Jill’s basic deck has <Combo>, so once you’ve gotten accustomed to Rathalos’s basic deck, try putting this unit in.

Also, Rathalos’ second Hero Art Wrath Awoken grants <Flight> to a unit.
If you use it on a unit with <Combo>, you can create a very powerful unit with the combined abilities of <Combo> and <Flight>.

Instead of keeping your defenses up, Rathalos is more suited to going on the offensive, so use these abilities in the early game and actively attack your enemy.
 
▼ The Hero Art Wrath Awoken Also Increases Attack!

Wrath Awoken not only grants <Flight> to a unit, but also increases Attack by an amount equal to the number of times units on the field’s Attack was boosted with an Action Card played up until then.
This means that by playing cards like “Freezing Fangs (RATHALOS 009)” and “Strength in Numbers (RATHALOS 011)” will increase the power of the Hero Art.
This is more than an ideal Hero Art for the Rathalos deck, which uses many of those Action Cards.
Be aware that the maximum amount that this Hero Art will increase Attack is +3. So even if you use four or more Action Cards, the effect won’t increase.

 
▼ You Can Increase Units’ Defensive Capabilities With Blazing Wall!

Rathalos’ third Hero Art Blazing Wall increases HP and grants <Shield> to a single unit.
Compared to the other Hero Arts, it doesn’t increase their attack capabilities but increases their defensive capabilities.
Once you’ve gotten used to Rathalos’s playstyle, try using your Action Cards to handle strengthening Attack while using the Hero Art to build up your defenses.

 


 

5. Chun-Li’s Basic Deck


The Chun-Li deck we’ll be using in this article is shown above along with its Deck QR.
Just like Rathalos, this deck exclusively uses Basic Cards, so all players can replicate it in-game simply by scanning the accompanying Deck QR.
It’s recommended that you take a few minutes to familiarize yourself with the cards in the deck and the details of Chun-Li’s Hero Arts before proceeding.
 


 

6. Chun-Li’s Basic Play Style

Chun-Li’s three Hero Arts differ from each other, one offense-oriented, another defense-oriented, and the last being one to increase your MP. Because of this, her style of fighting will change as well depending on which one you choose.
For her basic deck, she uses her Hero Art Kikosho to strengthen defensive capabilities, and fights with a combination of <Shield>, Victory, and <MP Boost: 20> to win the battle.

First, <MP Boost: 20> allows her to store MP very quickly, then using that MP to play units with Victory and grant them <Shield> with Action Cards all at the same time.
Using multiple abilities requires some knowledge and technique, but you can handle almost any situation if you master them.
Those abilities and traits will be introduced below. Please use these as a reference to better understand the game.
 

[Traits of Units With <MP Boost: XX>]

Units with <MP Boost: XX> increases the rate that the MP gauge fills while they are on the field.
By gaining lots of MP in a short time, you can play multiple units and Action Cards in quick succession.
Try and get these units onto the field in the early game to gain lots of MP.
This way, you can efficiently play the high MP units found in Chun-Li’s basic deck.

▼ Let’s Compare the Various <MP Boost: XX> Effects!

This ability has a few variations; <MP Boost: 20>, <MP Boost: 30>, and <MP Boost: 50>. The greater the value, the faster the gauge accumulates.
For each ability, how much MP will be gained after 9 seconds starting from 0 MP will be listed below.

・When <MP Boost: XX> is not active

・When <MP Boost: 20> is active

・When <MP Boost: 30> is active

・When <MP Boost: 50> is active

・When <MP Boost: 20> and <MP Boost: 30> are active at the same time

To compare the rates, the MP gauges of when no effects are active and when two effects are active have been listed.
As you can see from the above images, when <MP Boost: 20> and <MP Boost: 30> are active at the same time, it’s the same effect as when <MP Boost: 50> is active.

MP gauge accumulation effects can stack, so when you want to save up lots of MP, place many units with <MP Boost: XX> onto the field.
 

[Traits of Unit Cards with Victory]

Units with Victory in Chun-Li’s basic deck have their HP or Attack increased when they destroy a unit.
Each unit has different effects when they defeat an enemy. For example, “Blanka (CHUN-LI 001)” gains +2 HP, and “Chris Redfield (CHUN-LI 004)” gains +1 HP and +1 Attack.

This ability will keep triggering until the unit is destroyed, so the more you trigger it, the stronger your unit will get.

Please check below for more detailed information on strengthening your units with Victory.
 

Example of a Unit Being Strengthened with Victory

1. Place a unit with Victory onto the field.


2. When that unit defeats another unit by attacking or countering, Victory triggers and the unit gets stronger.


3. Repeat steps 1 and 2 to make your unit even stronger.

Units with Victory get stronger like so, but every time they engage in combat with an enemy unit, their HP will decrease.
Protect your units by granting them <Shield> or increasing their HP with Action Cards.
Chun Li’s first Hero Art, Kikosho, grants all friendly units on the field <Shield>, so it’s perfect for when you need to protect your units.

[Traits of Action Cards That Give <Shield>]

<Shield> reduces damage from a single attack to 0.
It will reduce any damage to 0, so it’s very useful when defending against an enemy with high Attack, or against a Hero Art.
<Shield> can be given to either units or Heroes, but the target of the effect changes depending on the card.
For example, “Defensive Stance (CHUN-LI 010)” gives only green elemental Heroes <Shield>, and “Block (CHUN-LI 012)” gives only green elemental units <Shield>.
Be sure not to mistake the targets of each card.
 
▼ <Shield> Can Stack

<Shield> can be given to the same unit or Hero multiple times.
If <Shield> is given twice, then it will block two attacks. This is very effective when you really want to protect a specific unit.

When <Shield> is given to a unit, a shield-like effect will be displayed on top of the unit, with more shields being displayed if multiple <Shield> effects have been given.
The below image displays a unit with <Shield> given 3 times to a unit, so there are 3 shield-like effects on top of it.
This way, you see how many times <Shield> has been given to a unit.

 


 

7. Choosing Your Starting Hand (Chun-Li)

The strategy for Chun-Li’s basic deck is to play units with <MP Boost: 20>, taking advantage of the MP gauge filling faster to play high MP costing units with Victory and strengthen those units.
For that reason, it would be best to have “Felyne (CHUN-LI 003)” and high HP and Attack units with Victory like “Chris Redfield (CHUN-LI 004)” and “Chun-Li (CHUN-LI 008)” in your starting hand.

If you have the above mention cards, then there’s no need to send it back, but it would be ideal to also have “Block (CHUN-LI 012)” to protect your units with Victory, and “Hakkei (CHUN-LI 011)” to deal damage equal to a friendly unit’s attack to an enemy.
“Hakkei (CHUN-LI 011)” is useful when you need to deal with a problematic enemy very quickly.
 


 

8. A Tidbit of Advice to Win With Chun-Li

The biggest obstacle for units with Victory in Chun-Li’s basic deck are units with <Flight>.
<Flight> allows units to fly over blocks and directly damage a Hero, so combat between units will decrease.

This will cause your Hero to drop to 0 Life and lose before your units with Victory can get stronger.
To deal with problematic units with <Flight>, utilize Seal to nullify all abilities on a unit.
They are not in the basic deck, but there are green elemental cards that inflict Seal onto enemy units. Try adding them to your deck when you obtain them.

You should be able to deal with multiple situations if you add 2-3 cards with that effect to your deck.
Also, depending on which Hero Art you choose, Chun-Li’s play style changes drastically, so try out each Hero Art and find which one suits you best.
 
▼ The Hero Art Hyakuretsukyaku Greatly Increases Offensive Capabilities!

Her second Hero Art Hyakuretsukyaku greatly increases the attack of one unit, and grants them <Heavy Pierce>.
When a unit is defeated by attacking, <Heavy Pierce> inflicts the same damage onto an enemy Hero that was dealt to that unit, so the unit’s offensive capabilities are vastly increased.
This Hero Art is highly effective when used on a unit with <Combo>.

 
▼ Use Yawn When You Need MP to Defeat Your opponent!

The Hero Art Yawn gives one friendly unit, “Gain MP +4 when leaving the field.”
By “when leaving the field.”, it means that this effect will trigger when the unit dies or is returned to the EX Pocket. When that happens, you’ll be able to obtain lots of MP all at once.
 
Although you’ll need to get used to the proper timing to play this Hero Art, such as when your unit is about to be destroyed, mastering it will give you the MP advantage over your opponent.
 
This Hero Art is aimed at advanced players, so once you’re used to battling, give it a shot.

 

Related Articles

・What Element and Hero Best Fits You
・Tips and Tricks (Basic Knowledge)

Return to Beginner’s Guide
 
*Details describe game features at the time of their implementation.