NEWS

[Ver.2.8] Regarding Balance Changes

Last updated : Oct. 20, 2020, 23:00 (PT)

Published : Oct. 20, 2020, 23:00 (PT)


The following balance adjustments will be made in the version 2.8update.

From the development team

Thank you for your continued enjoyment of playing TEPPEN.

We are committed to encouraging a wide variety of useful decks and strategies that players can create by combining Hero Arts and cards. We have gone through with some planned balance adjustments for this purpose.
From the Ranked Match "Diablos" that started in August 2020 to the Ranked Match "Lilith" that is currently being held in October 2020, considering the deck use rate, the win percentages, the match-up states, and the deck transitions in the Ranked Matches, we will adjust the abilities of some cards.

Please see the following for each balance adjustments.

*Cards affected by the rebalancing will reap the same number of souls required for their crafting between the release of ver. 2.8 and the release of ver. 2.9.

  • Cody(HBM 010)
  • Sheva Alomar(ATH 012)
  • Valstrax(TFS 015)
  • Agent's Memories(HBM 025)
  • Shara Ishvalda(ATH 040)
  • Rainy Turtloid(TFS 040)
  • Unbreakable Bond(DON 047)
  • Trish(DON 064)
  • C. Viper(ATH 057)
  • Adjule(ATH 078)
  • Conspirator's Speech(HBM 089)
  • Black Crown's Madness(ATH 099)
  • Bloodbath Frenzy(HBM 096)


Changes

[Cards]



Cody(HBM 010)

Before:
[MP:3] [Attack:3] [HP:3]
<Memory>: 4
Deals 4 damage split among all enemy units.
Memory Count: 0

After:
[MP:3] [Attack:3] [HP:3]
<Memory>: 4
Deal 3 damage split among all enemy units.
Memory Count: 0

 


Sheva Alomar(ATH 012)

Before:
[MP:3] [Attack:3] [HP:3]
When placed on the field: If a friendly Human unit with an MP cost of 5 or more is on the field, deal 4 damage split among all enemy units.

After:
[MP:3] [Attack:3] [HP:3]
When placed on the field: If a friendly Human unit with an MP cost of 5 or more is on the field, deal 3 damage split among all enemy units.

 


Valstrax(TFS 015)

Before:
[MP:5] [Attack:2] [HP:5]
<Flight><Rush><Agility>

After:
[MP:4] [Attack:2] [HP:3]
<Flight><Agility>

 


Agent's Memories(HBM 025)

Before:
[MP:2]
Deals 2 damage to an enemy Hero or enemy unit.
<Memory>: 7
Deals 7 damage to an enemy Hero or enemy unit instead.
Memory Count: 0

After:
[MP:2]
Deals 2 damage to an enemy Hero or enemy unit.
<Memory>: 4
Deals 5 damage to an enemy Hero or enemy unit instead.
Memory Count: 0

 


Felyne(FELYNE 008)

Before:
[MP:3] [Attack:1] [HP:5]
[Tribe:Beast, Monster]
<MP Boost: 20>
When played: If there are at least 3 different types of Tribes among friendly units, gain <Shield>.

After:
[MP:3] [Attack:1] [HP:5]
[Tribe:Beast]
<MP Boost: 20>
When played: If there are at least 2 different types of Tribes among friendly units, gain <Shield>.

 


Shara Ishvalda(ATH 040)

Before:
[MP:8] [Attack:2] [HP:10]
<Spillover>
After taking damage and surviving: Gain +1 Attack and <Shield>.

After:
[MP:8] [Attack:2] [HP:8]
<Spillover>
After taking damage and surviving: Gain +1 Attack and <Shield>.

 


Rainy Turtloid(TFS 040)

Before:
[MP:4] [Attack:1] [HP:10]
<Ascended>: +3 Attack and gains <Spillover>.

After:
[MP:4] [Attack:1] [HP:7]
<Ascended>: +3 Attack and gains <Spillover>.

 


Unbreakable Bond(DON 047)

Before:
[MP:5]
Copy a friendly green unit and place it onto the field.

After:
[MP:7]
Copy a friendly green unit and place it onto the field.

 


Trish(DON 064)

Before:
[MP:4] [Attack:1] [HP:6]
Resonate: +1/+1

After:
[MP:4] [Attack:1] [HP:4]
Resonate: If this unit’s Attack is 3 or lower, gain +1/+1.

 


C. Viper(ATH 057)

Before:
[MP:4] [Attack:2] [HP:4]
Resonate: Gain +2 HP. Gain <Combo>.(effective for 1 attack.)

After:
[MP:4] [Attack:2] [HP:6]
When played: Gain <Combo>. (effective for 1 attack.)

 


Adjule(ATH 078)

Before:
[MP:3] [Attack:2] [HP:5]
<Ascended>: Gain +1 Attack and "<Revenge>: +2/+4."

After:
[MP:3] [Attack:2] [HP:4]
<Revenge>: +1/+2
<Ascended>: +1/+2

 


Conspirator's Speech(HBM 089)

Before:
[MP:1]
Gives a unit "Death: Sacrifice 2 Life."
<Memory>: 2
Gives that unit "Death: Sacrifice 4 Life" instead.
Memory Count: 0

After:
[MP:1]
Gives a unit "Death: Sacrifice 1 Life."
<Memory>: 2
Gives that unit "Death: Sacrifice 2 Life" instead.
Memory Count: 0

 


Black Crown's Madness(ATH 099)

Before:
[MP:1]
Sacrifice 3 Life.
Remove 3 cards from your deck from the game.
Gain +2 MP.

After:
[MP:1]
Sacrifice 6 Life.
Remove 5 cards from your deck from the game.
Gain +1 MP.

 


Bloodbath Frenzy(HBM 096)

Before:
[MP:3]
Sacrifice 2 Life
Gives a friendly unit +1/+2
<Memory>: 2
Gives that unit an additional +1/+1 and <Spillover>.
<Memory>: 4
Additionally, that unit performs an Instant Attack.
Memory Count: 0

After:
[MP:3]
Sacrifice 2 Life.
Give a friendly unit +1/+3 and <Spillover>.
<Memory>: 10
Additionally, that unit performs an Instant Attack.
Memory Count: 0

 


Betrayal(TFS 098)

Before:
[MP:6]
Destroys an enemy unit with an MP cost of 6 or less.
Send all copies of that unit card in your opponent's deck to their Graveyard.

After:
[MP:6]
Destroy an enemy unit with an MP cost of 6 or less.
After that, remove all copies of the destroyed card from your opponent’s deck and Graveyard.

 

We will continue to take into account the effects of additional cards, decks and their win percentages, and game experience when moving forward with balance changes.
We hope that this balance adjustment and continuous balance adjustments will make the content of TEPPEN more enjoyable.  

We hope you continue to enjoy playing TEPPEN.