The demon hunter Nero of the Devil May Cry series will join the battle in October 2019! A new card set that showcases Nero’s growth in battle will also be released! Check out the new card details and get started on building some new decks for the upcoming release!
Watch the cinematic trailer to get a “The Devils Awaken” Pack Ticket!
Depending on the number of views “The Devils Awaken” cinematic trailer gets, all users will receive a certain amount of Zenny and “The Devils Awaken” Pack Tickets in the future!
*Rewards will be distributed as in-game gifts in late November depending on the conditions achieved. Claim them in Presents on the Home Screen.
*By participating in this campaign you will be deemed to have agreed to all matters and information posted on this page.
*In implementing this campaign, we may suspend the campaign at any time if unintentional fraud is found.
*The contents of this page are subject to change without prior notice. Please be aware of this.
A new hero Nero joins the fray!
HERO ARTS
Devil Breaker
Gives a friendly unit +3 Attack (effective for one attack) and <Spillover> (effective for one attack).
True Power
Increases the level of a friendly unit with <Growth> by 1.
Hey, Nico!
Randomly adds Gerbera, Ragtime, or Tomboy to your EX Pocket.
Cards chosen by Hey, Nico!
Gerbera
No.
T031
Type
Action
Rarity
Rare
MP
1
Effects
Deals 12 damage split among all enemy units.
Ragtime
No.
T032
Type
Action
Rarity
Rare
MP
2
Effects
Inflicts Halt on all enemy units for 13 seconds.
Tomboy
No.
T033
Type
Action
Rarity
Rare
MP
3
Effects
Randomly increases the Attack and HP of a friendly unit by a total of 10 points.
*Cards chosen by Hey, Nico!, Nico! can only be used in battle.
New abilities that appear in “The Devils Awaken”
Growth
Acquiring a certain amount of growth points (*) will increase level and grant new effects.
*Growth points are a new parameter that will appear in “The Devils Awaken”. When a unit card with the <Growth> ability is in play, playing another unit card in an open spot will grant growth points equal to the MP of that card.
Effects
① Growth points are required to gain 1 level
*Required growth points vary from card to card
② Additional effects obtained when leveling up
*Levels range from level 2 to 4, and max level as well as additional effects vary from card to card.
Anti-Air
Blocks attacks from units with <Flight>.
New Card info
Introduces some of the cards that will become available with the update.
<Flight> Attacking: Inflicts Halt on a random enemy unit for 5 seconds. Resonate: Deals 5 damage to all enemy units with Halt status.
Souls' Return
No.
TDA 073
Type
Action
Rarity
Epic
MP
8
Effects
Returns all units to their respective decks.
The Outriders
No.
TDA 074
Type
Action
Rarity
Epic
MP
4
Effects
Returns an enemy unit with 2 Attack or less to their EX Pocket. If friendly units have leveled up 5 times or more, returns any single enemy unit to their EX Pocket instead. Number of times leveled up: 0
Killer Bee
No.
TDA 083
Type
Unit
Tribe
Human
Rarity
Rare
MP
5
Attack
5
HP
3
Effects
Victory: Destroys a random enemy unit with an MP cost of 4 or less.
Introducing decks that focuses on the Devil May Cry series and makes use of the new cards!
Pattern 1Nero Deck
This deck is based on the basic card Nero (NERO 008) as well as unit cards with the new <Growth> ability.
Make good use of Nero’s Hero Arts “True Power” to grow units and further strengthen them with action cards like Wind Armor (TDA 047).
If you can’t gain any growth points due to the field being full, use Dream of Restoration (COR 088) to recover Life and open up some slots to play units.
This deck incorporates V, The Mysterious One (TDA 066) while making use of unit cards with <Growth>.
Until V, The Mysterious One is in your hand, make use of units with <Growth> or <Flight> to whittle away your opponent’s Life.
When V, The Mysterious One enters the field, protect it with action cards like Dark Hold (COR 131) or The Outriders (TDA 074) and use Resonate to build your advantage in an instant.
This deck makes use of the ability of Dark Usurper Urizen (TDA 091) to sacrifice its own life to increase the life of allied heroes to nearly 15.
Use the recovery effects of Selfish Predation (COR 173) or Malphas (TDA 087) to maintain your Life while using units such as The Cornered Rat's Bite (TDA 093) or The Witches' Plaything (TDA 099) that gain bonuses when their Life drops below 15 to press your advantage in battle.
Making proper use of your life is the key to victory.