ABILITY LIST

<Flight>

If the unit directly across cannot block <Flight>, attack the Hero directly. Can block units with <Flight>.

<Rush>

Speeds up first attack after card played.

<Heavy Pierce>

After defeating an enemy unit, the damage dealt to that unit will also be dealt to the enemy Hero.

<Agility>

Doubles attack gauge speed.

<Slow>

Halves attack gauge speed.

<Combo>

Deals damage twice when attacking.

<Shield>

Nullifies damage taken. (One time only)

<Veil>

Prevents targeting by an opponent's Action Cards and Hero Art.

<Revenge>

When defeated, goes back to your deck instead of the Graveyard, and cost is reduced to half. (One time only) When returned to the deck, halved MP is rounded up.

<Spillover>

Deals half of damage dealt to a unit to the adjacent units as well.

<Anti-Air>

Blocks attacks from units with <Flight>.

<Indestructible>

Nullifies destroy effects. (Will be destroyed if HP reaches 0.)

<Ascended>

This card can be played on top of a friendly unit.
The overlapped unit is destroyed, and the unit played gains the <Ascended> status.
Cannot be placed on units with <Indestructible>.

<Memory>

Effects activate if the number of Action Cards used in the battle is equal to or greater than the displayed number.
If it's on a Unit Card, effects activate if the number of Action Cards used in the battle is equal to or greater than the displayed number at the time the unit is placed on the field.

<∞ Revenge>

When the card is destroyed, return it to the deck instead of placing it in your Graveyard. This effect can be activated an infinite number of times.
Its cost is halved when it is returned to the deck. Halved MP is rounded up.
If the original card gaining this effect didn't have the <∞ Revenge> ability, the gained ability becomes <Revenge>.

Halt

Resets attack gauge. While halted, the target will be unable to attack or counter.

MP Boost

Increases MP charge speed.

<MP Boost: 20>

Increases your MP charge speed by 20%.

<MP Boost: 30>

Increases your MP charge speed by 30%.

<MP Boost: 50>

Increases your MP charge speed by 50%.

<Art Charge 1>

Gain 1 Art Point.

<Art Charge 2>

Gain 2 Art Points.

Lock

Locks a slot. Units cannot be placed on a slot while it is locked.

Seal

Nullifies all abilities and effects on a unit. Units can still gain effects after being sealed.

Pierce Damage

After defeating an enemy unit, any excess damage is dealt to the enemy Hero.

Explore

The specified card not in your deck is newly found and added to your EX Pocket.

<Growth>

Gains Growth Points equal to MP cost of friendly unit played from hand. Levels up after a set amount of GP.

When played

Triggered when using MP to summon a card from your hand or EX Pocket. Does not trigger when summoned by other effects.

Attacking

Triggered when the attack gauge reaches 100%. The effect is activated before damage is dealt.

Death

Triggered when it is destroyed such as when its HP reaches 0.
The effect is activated before going to the Graveyard.

Resonate

Triggered when an Action Card is used. The effect can be activated during Active Response.

Victory

Triggered when defeating an enemy unit with an attack or counter.

When exploring

Activates when an ally explores.

Taking damage

Activates when the target takes damage.