ABILITY LIST

<Flight>

If the unit directly across cannot block <Flight>, attack the Hero directly. Blocks attacks from units with <Flight>.

<Rush>

Speeds up first attack after card played.

<Heavy Pierce>

After defeating an enemy unit, the damage dealt to that unit will also be dealt to the enemy Hero.

<Agility>

Doubles attack gauge speed.

<Slow>

Halves attack gauge speed.

<Crush>

Deal damage when attacking without taking damage from counters.

<Combo>

Deal damage twice when attacking.

<Shield>

Nullifies damage taken. (One time only)

<Veil>

Prevents targeting by an opponent's Action Cards and Hero Art.

<Revenge>

Once per game, when this unit is destroyed, return it to the deck instead of placing it in your Graveyard.
When the unit is returned to the deck, reduce its original MP cost by half.
Costs are rounded up.

<Spillover>

Half of the damage dealt to a unit is dealt to the adjacent units as well.

<Anti-Air>

Blocks attacks from units with <Flight>.

<Indestructible>

Nullifies destroy effects. (Will be destroyed if HP reaches 0.)

<Ascended>

This card can be played on top of a friendly unit.
The overlapped unit is destroyed, and the unit played gains the <Ascended> status.
Cannot be placed on units with <Indestructible>.

<Memory>

Effects activate if the number of Action Cards used in the battle is equal to or greater than the displayed number.
If it's on a Unit Card, effects activate if the number of Action Cards used in the battle is equal to or greater than the displayed number at the time the unit is placed on the field.

<∞ Revenge>

When the card is destroyed, return it to the deck instead of placing it in your Graveyard. This effect can be activated an infinite number of times.
When the unit is returned to the deck, reduce its original MP cost by half. Costs are rounded up.
If the original card gaining this effect didn't have the <∞ Revenge> ability, the gained ability becomes <Revenge>

Halt

Resets attack gauge.
While halted, the target will be unable to attack or counter.
If the target were to be attacked, they will not counter.

MP Boost

Increases MP charge speed.

Art Charge

Gain Art Points.

Lock

Locks a slot. Units cannot be placed on a slot while it is locked.

Seal

Nullifies all abilities and effects on a unit. Units can still gain effects after being sealed.

Pierce Damage

After defeating an enemy unit, any excess damage is dealt to the enemy Hero.

Explore

The specified card not in your deck is newly found and added to your EX Pocket.

<Growth>

Gains Growth Points equal to MP cost of friendly unit played from hand. Levels up after a set amount of GP.

Evidence

Consumed when activating unit abilities and <Present> effects.

<Present>

An effect that activates upon consuming the designated amount of Evidence.
This effect does not activate if you do not have enough Evidence.

<Quest>

You'll level up when you fulfill the required conditions.

When played

Triggered when using MP to summon a card from your hand or EX Pocket. Does not trigger when summoned by other effects.

Attacking

Triggered when the attack gauge reaches 100%.
The effect is activated before Attack Damage is dealt.

Death

Triggered when it is destroyed such as when its HP reaches 0.
The effect is activated before going to the Graveyard.

Resonate

Triggered when an Action Card is used.
The effect can be activated during Active Response.

Victory

Triggered when defeating an enemy unit with an attack or counter.

When exploring

Activates when an ally explores.

Taking damage

Activates when the target takes damage.

Destroyed by Damaging Effect

Activates when the player who controls the unit with this effect destroys a unit through damaging effects.
(Excluding <Spillover> damage)